Scott Gudahl | Senior Compositor
scottsdigitalworld.com * (831) 345-4667 * sgudahl@gmail.com
Projects:
*Godzilla vs. Kong * Snyder Cut * Midway * SpiderMan Far From Home * Game of Thrones s8 * Aquaman * Antman and the Wasp * Tomb Raider * Justice League * Star Wars - The Last Jedi *Dr. Strange *Kong * Alien Covenant * Star Trek Beyond *Warcraft *Ninja Turtles2 * Deep Water Horizon *Transformers4 * Ninja Turtles * Tomorrowland *Captain America 2 *Blackhat* 47 Ronin * Thor: The Dark World * Iron Man 3 * Oz the Great and Powerful * Chasing Mavericks
EXPERIENCE
Blizzard Entertainment, Irvine, CA August 2021 – Febuary 2024
Lead Compositor/Generalist
Bringing art to life though compositing, digital painting, rigging, projections and 2D-3D pipeline
Production: Hearthstone, Overwatch, Diablo, WoW
ScanlineVFX Culver City ,CA August 2017 – August 2021
CG integration, set extensions, matte extraction, fx integration, CC, camera tracking
Production:*Godzilla vs. Kong * Snyder Cut * Midway * SpiderMan Far From Home * Game of Thrones s8 * Aquaman * Antman and the Wasp * Tomb Raider * Justice League
ILM (Industrial Light & Magic), San Francisco,CA January 2016 – August 2017
Sr. Compositor
CG integration, set extensions, matte extraction, fx integration, CC, camera tracking
Production: Ninja Turtles 2, The Long Night, Dr Strange, Star Wars, Kong
Blizzard Entertainment, Irvine, CA July 2015 – January 2016
Sr. Compositor/Generalist
CG integration, Modeling, Texturing, Animation, FX
Production: Hearthstone, World of Warcraft, Heroes of the Storm
Industrial Light and Magic, San Francisco, CA February 2014 – May 2015
Compositor
CG integration, matte painting, set extensions, look dev, CC, camera tracking
Production: Transformers4, Ninja Turtles, Tomorrowland, Warcraft
Sony Imageworks, Culver City, CA December 2013 – February 2013
Compositor
CG integration and matte paintings into live action plates, set extensions, green screen
extraction, tracking
Production: Captain America 2
Digital Sandbox, Marina Del Rey, CA October 2013 – December 2013
Compositor
CG integration, set extensions, wire and rig removal, CC, tracking
Production: Cyber
StereoD, Los Angeles, CA April 2013 – October 2013
Compositor/Paint Artist
Extract mattes, Create clean plates, Tracking, plate integration, Integrate matte paintings into
live action
plates, match color, asset recreation, lighting and exposure of stock elements
Production of: Pacific Rim, Wolverine, RIPD, Sea of Monsters, 47 Ronin, Deep Sea
Challenge
Core Studio, San Francisco, CA March 2013 – April 2013
Compositor/CG Generalist
Hard surface model, Texture, Light, Dynamics, Render, and Composite all elements
Production of: Adobe Creative
Evil Eye Pictures, San Francisco, CA November 2012 – January 2013
Compositor
Extract mattes from blue/green screen plates, Integrate matte paintings into live action plates, match color, lighting and exposure of stock elements to rendered or photographed elements. Production of Oz: The Great and Powerful
RotoFactory, Santa Rosa, CA September 2012–October 2012
Compositor
In charge of creating high detail mattes for feature films and commercials. Wire removal, Roto and paint, and implementation of work into seamless composites.
Digital Sandbox, Marina Del Rey, CA February 2012 – August 2012
Compositor
Integrate CG elements and matte paintings into live action plates, match color, Extract mattes
From blue/green screen plates, Extract 3D camera tracks. Production: Of Men and Mavericks and Parental Guidance.
The Base Studio, Foster City, CA March 2011 – July 2011
Compositor/Roto/Paint
In charge of creating high detail mattes for feature films and commercials. Production of: Captain American, Harry Potter, Smurfs, Target, Great America
EDUCATION
Animation Mentor, Emeryville, CA March 2010 – March 2011
Ex’pression College for Digital Arts, Emeryville, CA December 2007 – June 2010
Bachelors of Applied Science, Animation and Visual Effects